Godus is a landscape simulator with a tablet interface and egregious waiting timers. Moreover, the game is identical to the (coming soon) free to pay mobile release. Given that the controls are completely mobile oriented, you might as well wait for this if you ~absolutely~ need to have this game.
What I like:
Music
Physical world is pretty
What I dislike:
Gameplay involves collecting belief, stickers, and cards and waiting multiple days (not figuratively) for timers to run down. As a deity, your primary goal appears to be moving the earth around, 'sculpting.' To maximize belief-collection, many players simply flattened the world. The stickers appear to replace traditional resource collection, but seem completely arbitrary and distracting from play.
Developer Interaction - like most early access games, Godus was billed as an opportunity to shape development. The devs have gone silent for more than five months before, rarely respond to feedback or suggestions, or respond in an oblivious manner. A key example -- and the major feature released in version 2.0 -- was the ability to swipe the screen to collect belief rather than clicking on each bubble. Players had complained about the belief collection mechanic and about the amount of clicking Godus involved. The hope was that belief collection would be replaced with something more organic, a la black & white. Instead: just swipe to collect.
Dead world - it may be pretty, but then you learn that nothing grows organically in this world. Your followers certainly don't act on their own volition. You cannot, contrary to a lot of the marketing text, create rivers.
Lack of meaningful choice - the game involves collecting stickers and bubbles of belief. There is no difference between vengeful gameplay or nurturing gameplay. There is no meaningful choice in the game.
Timers - Early in the game, you have certain expansion timers that take more than 2 days (realtime) to wind down. In a PC game!
If you are still on the fence: read the steam reviews. search for eurogamer articles about godus. don't waste your money!
*caveat - yes, the game is still in 'beta' but the core mechanics are boring, the interface is designed for tablets, and there is an upcoming FREE mobile release. After more than a year and a half, the devs have not made the game more fun, and have forced it into a more mobile-friendly format. Beta won't change this. It is unreasonable to assume that the devs will incorporate more interesting mechanics when such mechanics have been suggested from day one and those suggestions ignored. We can't know more until 22 cans releases the design documents -- something they promised kickstarter backers a year and a half ago, and reiterated at a reddit AMA more than a month ago.
Read the Steam forums and reviews (overwhelmingly negative).
What I like:
Music
Physical world is pretty
What I dislike:
Gameplay involves collecting belief, stickers, and cards and waiting multiple days (not figuratively) for timers to run down. As a deity, your primary goal appears to be moving the earth around, 'sculpting.' To maximize belief-collection, many players simply flattened the world. The stickers appear to replace traditional resource collection, but seem completely arbitrary and distracting from play.
Developer Interaction - like most early access games, Godus was billed as an opportunity to shape development. The devs have gone silent for more than five months before, rarely respond to feedback or suggestions, or respond in an oblivious manner. A key example -- and the major feature released in version 2.0 -- was the ability to swipe the screen to collect belief rather than clicking on each bubble. Players had complained about the belief collection mechanic and about the amount of clicking Godus involved. The hope was that belief collection would be replaced with something more organic, a la black & white. Instead: just swipe to collect.
Dead world - it may be pretty, but then you learn that nothing grows organically in this world. Your followers certainly don't act on their own volition. You cannot, contrary to a lot of the marketing text, create rivers.
Lack of meaningful choice - the game involves collecting stickers and bubbles of belief. There is no difference between vengeful gameplay or nurturing gameplay. There is no meaningful choice in the game.
Timers - Early in the game, you have certain expansion timers that take more than 2 days (realtime) to wind down. In a PC game!
If you are still on the fence: read the steam reviews. search for eurogamer articles about godus. don't waste your money!
*caveat - yes, the game is still in 'beta' but the core mechanics are boring, the interface is designed for tablets, and there is an upcoming FREE mobile release. After more than a year and a half, the devs have not made the game more fun, and have forced it into a more mobile-friendly format. Beta won't change this. It is unreasonable to assume that the devs will incorporate more interesting mechanics when such mechanics have been suggested from day one and those suggestions ignored. We can't know more until 22 cans releases the design documents -- something they promised kickstarter backers a year and a half ago, and reiterated at a reddit AMA more than a month ago.
Read the Steam forums and reviews (overwhelmingly negative).
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